Playstation 4 – Call of Duty Advanced Warfare Hacks
Call of Duty: Advanced Warfare appears at the beginning of november and there are several reasons to look out for this game. The main one being the fact that this is the first game of the new Call of Duty studio Slegdehammer Games. An ambitious studio that Call of Duty want to innovate. They have three years to every part of the popular shooter looked and there their vision on released.
This does not mean that the series is complete all of a sudden something else than what you’re used to, but that Sledgehammer within the series though hefty wants to make progress. This should give you both in the single player, multiplayer and the co-op go brands.
I played the multiplayer during the unveiling on the eve of the Gamescom and last week I had the chance to play it again. This was a big month ago my first comment:
Generally is the story of a Call of Duty game not very profound. The exception to this were the Black Ops-parts, which showed that this is possible within the series. The men of Slegdehammer Games include (partly) responsible for Dead Space and want with Advanced Warfare features characters drop within a strong story.
Therefore they break with the tradition of multiple protagonists. They choose one playable character and from his eyes you will experience the whole story. This story is set in the near future, in which private military organizations (PMC ‘s) have taken the upper hand over the armies of countries. War is a commercial business, and the character is played by Kevin Spacey, Jonathan Irons, is the head of the largest PMC, Atlas.
The story of Advanced Warfare must therefore become more buoys and is also longer than what you’re used to in recent years by a Call of Duty. How much longer would not only say, because that Sledgehammer differs for each person. A longer single player sounds good and now you can also earn points during missions at the end of that mission to your exo-skeleton can upgrade and you can find audio logs for more backstory, you will also want to quickly by the missions less rushen.
The single player remains, however, as far as I can judge so far-after seeing parts of four or five missions–still a coaster with little real freedoms. You go from A to B and follow the instructions on the go, making the capabilities of your exo-skeleton fantastic will be demonstrated by crowds and shooting between enemies dead.
Take for example the opportunity to thanks to your exo-skeleton against a wall to climb. I wonder if you are going to use this often in the game or that it only in that one mission is in which you must run to a wall and on X to print so you will get a short demonstration where technology is capable of. Or a mission with a hover tank. In it you can choose three different weapons. One is good against foot soldiers, one against tanks and one against helicopters. You play a piece of a mission with this tank and that piece still feels as you normally do like a mini game, even though you can control completely the tank itself. It’s recognize which enemy you for you have, select the right arm and focus.
Is this a problem? Not as far as I’m concerned, but it does provide clearly that Advanced Warfare still the roller coaster ride is that you’ve come to expect from Call of Duty. It’s what else than, for example, a Batman game in which you slowly unlock skills and this, as the game progresses, getting better has to learn and combine the knowledge you gain during the climbing wall or fight in the hover tank used to be useful later in the game.